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Introduction
Gender
Inequalities in Education
Gender,
Computing, and Kids
The
Gender Gap in the Computing Field
Apple
Classrooms of Tomorrow
Whitmore
High School: A Case Study of Computer Usage
Boys
Muscle Girls Out
Girls
Need Space
Bennet
School
Computer
Projects for Mother and Daughter
Expanding
Your Horizons in Math and Science
Computers
and Technology: Differences In Gender
Gender
Bias In Educational Software
Educational
Software For Girls
Computers
In the Classroom: What is the Effect on the Gender
Gap?
Beyond
Equal Access
Last
Words
About
the Authors
References
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Broderbund:
Classroom Software Done Right
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One of the problems with putting computers in
the classroom has been the difficulty with which
educators locate educational software that is
not only free of gender bias, but which is also
appropriate for teaching. There are several
potential problems: one is the quality of the
teaching in the software. Often, so-called
educational software has much more entertainment
than educational value. Even it the program is
educational, though, it may not be appropriate
for the grade level.
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Additionally, it needs to be something that kids and
teachers will be able to use, and will want to use.
Fortunately, Broderbund has developed some products that
fill this need. Apart from its entertainment/educational
sotware, such as Where in the World is Carmen Sandiego, a
history/mystery/geography game, and KidPix, a paint
program for kids, Broderbund has software that is
designed to teach certain concepts. One is Math Workshop,
a math program for grades K-12. Here, students learn
about fractions, arithmetic, and can even practice
spacial thinking with visual puzzles. Another program,
The Logical Journey of the Zoombinis, is designed to
improve student's data analysis and logic skills. It
builds on the teaching in another product, The Tabletop,
where students learn how to categorize and measure,
organize and arrange, represent and interpret, graph and
analyze. In the Zoombini game, students are given a task
-- to rescue the Zoombinis -- and they have to solve
various puzzles to acomplish this goal. The approach
taken in all of these games makes math and logic equally
attractive to boys and girls. It does not include
gender-specific characters or stong competition which can
alienate girls, and it presents mathematics in a fun,
engaging way.
Broderbund also provides teachers with easy ways to
present the material, including in the software package
lesson plans, teacher instructions, bibliographies, and
other student resources. This makes use in the classroom
easy and does not require expensive teacher training. The
actual curricla for these games is developed by TERC, a
nonprofit research and development organization which
develops innovative curricula for the teaching of
mathematic, as well as creative techniques for the use of
technology in the classroom.
     
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